MOBILE APP DEVELOPMENT

Mobile apps your customers and field teams actually keep

Native iOS apps in Swift and Android apps in Kotlin, or cross-platform where it fits. We build customer and staff apps around the device capabilities, integrations and offline tasks your users need.

What mobile app development covers

Native iOS and Android

Our default. Apps designed for each platform and the device capabilities your project needs. Ongoing compatibility work is covered by the agreed maintenance arrangement.

  • iOS in Swift

    Swift, SwiftUI, Combine and Swift Concurrency for a sleek, responsive app on iPhone and iPad.

  • Android in Kotlin

    Kotlin, Jetpack Compose, Coroutines, Dagger and Gradle for phones, tablets and wearables; Java where a legacy codebase needs it.

  • Device capabilities

    Camera, GPS, scanning, notifications, biometrics and offline storage used directly, not through a bridge.

  • Store release

    We prepare and manage store submissions in your accounts. Store review is a release dependency; ongoing updates are scoped separately.

Cross-platform when it fits

One codebase for both stores, chosen when it saves you money without costing your users the experience.

  • Flutter and React Native

    Complete apps from a single codebase for content, self-service and internal tools.

  • Kotlin Multiplatform and Compose Multiplatform

    Share business logic, and where sensible the UI, between native iOS and Android apps.

  • When we recommend it

    Apps where shared code reduces development and maintenance effort while meeting the required experience and device needs.

  • When we do not

    Hardware-heavy, performance-critical or platform-specific apps go native, and we say so before you decide.

Customer-facing apps

Apps people install because they make dealing with you easier.

  • Accounts and self-service

    Orders, bookings, documents and payments from the phone.

  • Notifications

    Push messages for the events customers care about, not noise.

  • Payments and subscriptions

    In-app purchases, card payments and recurring billing done correctly.

  • Store release

    We prepare and manage store submissions in your accounts. Store review is a release dependency; ongoing updates are scoped separately.

Field & operations apps

Tools for people who work away from a desk.

  • Offline-first workflows

    Agreed jobs, checklists and forms work without signal and sync later; live-service features may still need a connection.

  • Camera, GPS and scanning

    Photos, signatures, location stamps and barcode or QR scanning.

  • Task and job management

    Assignments, status updates and history visible to the office.

  • Device management

    Managed distribution for company phones and rugged devices.

Existing apps

Not every project starts from zero. We also take on apps built by someone else.

  • Mobile app optimisation

    Startup time, battery, memory, app size and jank measured and fixed.

  • Code refactoring

    An ageing codebase brought up to current Swift, Kotlin or cross-platform standards without a rewrite.

  • Maintenance & support

    OS updates, dependencies, store compliance and small improvements on an agreed cadence.

  • QA consulting

    Test strategy, automation and device coverage for your own team.

Typical projects

The kind of work we take on

Choose a project to explore an app concept.

Self-service for orders, bookings and accounts.

Let customers book a service, follow an order and manage their account in one place.

Illustrative app concept

Our approach

What changes when it is built properly

Without Dexcode

  • The wrong platform choice

    Cross-platform picked to save money, then rewritten when the app needs the hardware.

  • Useless without signal

    Field apps that stop working on site.

  • Paper still wins

    Forms that are slower on the phone than on a clipboard.

  • Store rejection surprises

    Release delays from guidelines nobody read.

With Dexcode

  • Native by default, shared where it pays

    Swift and Kotlin apps that feel at home on each device; Flutter, React Native or Kotlin Multiplatform only when one codebase clearly saves you money.

  • Key tasks work offline

    We agree which tasks and data work offline, how they sync and which features still need connectivity.

  • Faster than paper

    Flows designed around the job, tested with the people doing it.

  • Release handled

    Submissions managed in your company’s store accounts, with review dependencies explained and ongoing updates agreed separately.

Planning your release

How scope shapes your timeline

Platform coverage, backend work and device behaviour shape the schedule. Start with a focused release, then scope any wider rollout.

One native platform
6–10 weeks
Core tasks on iOS or Android, with an existing API or simple backend. Includes discovery, design, device testing and release preparation.
iOS and Android
Scoped after discovery
We compare separate native apps with a shared Flutter or React Native codebase, then account for platform-specific work and testing on both platforms.
More complex mobile product
Planned in phases
Offline synchronisation, device integrations or substantial backend work needs a separate estimate for the agreed first release.

Indicative timing to a release-ready app and handover. Store approval is separate; we confirm your scope and schedule during planning.

Process

How a mobile app development project runs

A focused first native release on one platform has a planning range of 6–10 weeks, from kickoff to a tested, release-ready app and handover. This assumes core tasks and an existing API or simple backend. Store approval is a separate dependency; complex offline work or a second platform needs separate scoping.

Stage 01

Discover

1–2 weeks

Who uses the app, where, and on what devices.

  • Field observation or user interviews
  • Device, connectivity and security constraints
  • Integration requirements
What you get
  • Scope and platform decision
  • Estimate
Stage 02

Design

1–2 weeks

Flows for phones, not shrunken desktop screens.

  • User flows and wireframes
  • Interactive prototype on a real device
  • Design error states and any agreed offline tasks, including what happens when connectivity returns.
What you get
  • Approved designs
  • Prototype
  • Milestone schedule
Stage 03

Build

3–4 weeks

Working builds on your phone each agreed delivery cycle.

  • Share test builds through TestFlight or Google Play internal testing, as appropriate to the chosen platform.
  • Connect the agreed backend and test data sync and offline behaviour where required.
  • Automated tests for critical flows
What you get
  • Beta builds
  • Demo and written progress summary
Stage 04

Launch, support & improve

1–2 weeks

Release preparation and handover; store approval is separate. Ongoing support is agreed separately.

Prepare the release, arrange distribution and hand over the app.

  • Store listings and submission, or managed distribution for company devices
  • Crash reporting and analytics
  • OS compatibility, dependency maintenance and store changes under the agreed support arrangement
  • Usage review and improvements where included in the agreed support scope
What you get
  • Release-ready app and submission package
  • Documentation
  • Documented support responsibilities
  • Improvement backlog
Technology

What we build mobile app development with

Chosen for longevity and hiring, not novelty. We explain any alternative where the choice matters for your project.

iOS
SwiftSwiftUICombineSwift ConcurrencySwiftDataXcode & TestFlight
Android
KotlinJetpack ComposeCoroutinesDagger / HiltRoomGradleJava (legacy codebases)
Cross-platform
FlutterReact NativeKotlin MultiplatformCompose Multiplatform
Backend
Node.jsTypeScriptNestJS
Databases
MongoDBPostgreSQLSQLite
App services
FirebasePush (APNs / FCM)StripeMapbox
FAQ

Questions about this service

We start with the devices your users actually have and the tasks the app must support. For a staff app, the devices your company issues may decide the first platform. For a customer app, audience data and budget help determine whether to launch on both or begin with one. We explain the implications of adding another platform later.

Ready to talk about mobile app development?

Tell us what you are trying to achieve. In a free 30-minute strategy call, we discuss whether this service fits and what the next step would involve. Any discovery work starts with an agreed proposal.